Playing a EMG controlled video game that simulates relevant aspects of ADL prosthesis use, will lead to improved performance of a prosthesis task in comparison to controls.
ID
Bron
Verkorte titel
Aandoening
EMG
serious gaming
myoelectric prosthesis
Motor learning
Transfer
Ondersteuning
University Medical Center Groningen
NHL University of Applied Sciences
Onderzoeksproduct en/of interventie
Uitkomstmaten
Primaire uitkomstmaten
Prosthesis simulator task:<br>
Duration of the grasp<br>
Maximum size of hand opening <br>
Duration of maximum hand opening<br>
Amount of compression object
Doel van het onderzoek
Playing a EMG controlled video game that simulates relevant aspects of ADL prosthesis use, will lead to improved performance of a prosthesis task in comparison to controls.
Onderzoeksopzet
Pre-posttest design. Measurements at day 1 and day 5.
Onderzoeksproduct en/of interventie
4 groups play several different games. 3 are controlled using a EMG-interface. 1 is a sham-training (control) using a regular video game.
Publiek
University Medical Center Groningen
Center for Human Movement Science
P.O.Box 196
L. Dijk, van
Groningen 9700 AD
The Netherlands
l.van.dijk@umcg.nl
Wetenschappelijk
University Medical Center Groningen
Center for Human Movement Science
P.O.Box 196
L. Dijk, van
Groningen 9700 AD
The Netherlands
l.van.dijk@umcg.nl
Belangrijkste voorwaarden om deel te mogen nemen (Inclusiecriteria)
Able-bodied participants, age 18-40.
Belangrijkste redenen om niet deel te kunnen nemen (Exclusiecriteria)
Left-handedness
(History of) disorders of the arm/upper body
Prior experience using a myoelectric prosthesis
Opzet
Deelname
Opgevolgd door onderstaande (mogelijk meer actuele) registratie
Geen registraties gevonden.
Andere (mogelijk minder actuele) registraties in dit register
Geen registraties gevonden.
In overige registers
Register | ID |
---|---|
NTR-new | NL4701 |
NTR-old | NTR4907 |
Ander register | : UMCG-BW-SPRINT-WP9-2-1214 |