No registrations found.
ID
Source
Brief title
Health condition
EMG
serious gaming
myoelectric prosthesis
Motor learning
Transfer
Sponsors and support
University Medical Center Groningen
NHL University of Applied Sciences
Intervention
Outcome measures
Primary outcome
Prosthesis simulator task:
Duration of the grasp
Maximum size of hand opening
Duration of maximum hand opening
Amount of compression object
Secondary outcome
In-game performance:
Accuracy
EMG-game relation
Game engagement Questionnaire
Study objective
Playing a EMG controlled video game that simulates relevant aspects of ADL prosthesis use, will lead to improved performance of a prosthesis task in comparison to controls.
Study design
Pre-posttest design. Measurements at day 1 and day 5.
Intervention
4 groups play several different games. 3 are controlled using a EMG-interface. 1 is a sham-training (control) using a regular video game.
University Medical Center Groningen
Center for Human Movement Science
P.O.Box 196
L. Dijk, van
Groningen 9700 AD
The Netherlands
l.van.dijk@umcg.nl
University Medical Center Groningen
Center for Human Movement Science
P.O.Box 196
L. Dijk, van
Groningen 9700 AD
The Netherlands
l.van.dijk@umcg.nl
Inclusion criteria
Able-bodied participants, age 18-40.
Exclusion criteria
Left-handedness
(History of) disorders of the arm/upper body
Prior experience using a myoelectric prosthesis
Design
Recruitment
Followed up by the following (possibly more current) registration
No registrations found.
Other (possibly less up-to-date) registrations in this register
No registrations found.
In other registers
Register | ID |
---|---|
NTR-new | NL4701 |
NTR-old | NTR4907 |
Other | : UMCG-BW-SPRINT-WP9-2-1214 |