No registrations found.
ID
Source
Health condition
Aggression, Anxiety, Intervention, Biofeedback, Adolescents
Sponsors and support
Intervention
Outcome measures
Primary outcome
Aggressive behavior: Strengths and Difficulties Questionnaire (SDQ). Self-report and group home mentor report.
Anxiety symptoms: Spence Children’s Anxiety Scale (SCAS). Self-report and group home mentor report.
Secondary outcome
1. Self-efficacy: Self-Efficacy Questionnaire for Children (SEQ-C). Self-report.
Background summary
In this randomized controlled trial (RCT with two conditions, intervention and control group) the effectiveness of the videogame Dojo will be compared to treatment as usual in a Dutch sample of adolescent youths with clinically elevated levels of aggression and anxiety. The experimental condition, ‘Dojo’, will consist of eight sessions of 30 minutes of playing the videogame ‘Dojo’. The control condition will receive treatment as usual, a cognitive behavioural based therapy approach. Measurements of primary and secondary outcomes will be conducted in the experimental and control group at baseline, immediately after treatment, and four months after the last session.
Study objective
The main aim of this project is to conduct a randomized controlled trail (RCT) to evaluate the effectiveness of the videogame Dojo as an intervention for anxious-aggressive youths in residential treatment. The effectiveness of Dojo will be compared to treatment as usual in a Dutch sample of adolescent youths with clinically elevated levels of anxiety and aggression. It is hypothesized that the youths who play Dojo will show lower levels of anxiety and aggression in comparison with the youths who receive treatment as usual at measurements post-treatment and four month follow-up.
Study design
1. Pretreatment (all primary and secondary outcomes);
2. Posttreatment (all primary and secondary outcomes);
3. Four months after the last session (follow-up; all primary and secondary outcomes)
Intervention
Youths are randomly assigned to one of two conditions.
1. The experimental condition, ‘Dojo’, will consist of 8 sessions of 30 minutes of playing the videogame ‘Dojo’ (4 weeks, twice a week). These sessions will take place in their therapy buildings during school time under supervision of a researcher.
2. The control condition will receive treatment as usual, a cognitive behavioural based therapy approach.
Montessorilaan 3 room 06.11a
A.A.T. Schuurmans
Nijmegen 6525 HR
The Netherlands
+3124-3612551
Montessorilaan 3 room 06.11a
A.A.T. Schuurmans
Nijmegen 6525 HR
The Netherlands
+3124-3612551
Inclusion criteria
1. Youths in residential treatment for conduct problems (ages 12-17);
2. Informed consent from youths and parents (or legal guardian);
3. Clinically elevated symptoms of anxiety, based on therapist judgment or the Youth Self Report.
Exclusion criteria
1. Diagnosis of an Autism Spectrum Disorder.
Design
Recruitment
Followed up by the following (possibly more current) registration
No registrations found.
Other (possibly less up-to-date) registrations in this register
No registrations found.
In other registers
Register | ID |
---|---|
NTR-new | NL4329 |
NTR-old | NTR4477 |
Other | : 2013-1811-154 ECG |