Validation of a VR system with validated questionaires The aim of our study is to determine if balance training with a VR application with real time feedback can improve balance. Furthermore, it is determined whether VR training results in improvedā¦
ID
Source
Brief title
Condition
- Other condition
- Joint disorders
Synonym
Health condition
Propriocepsis en balansproblemen
Research involving
Sponsors and support
Intervention
Outcome measures
Primary outcome
Crossectional as inventory of population and validation of the VR system with
known questionnaires
Dates of stability from the VR system (STABLE) and data from validated
questionnaires and tests regarding balance and stability.
The parameters that will be measured are:
1) the time that it takes to complete a required training task
2) the number of times that a subject has to apply a stepping out strategy to
restore balance
3) variation of the centre of pressure during quiet stance and task
performance.
Diminishment of 1), 2) and 3) will be assumed to be beneficial and as such an
improvement of balance. Endpoints will be defined after each training session
and at the end of the training period.
The endpoint will be reached after 12 weeks. Two training sessions each week
for 30 minutes.
Secondary outcome
Part I
Crossectional research: identification of patients with an extreme score on
questionnaire and tests, and associate it with the VR output variables
Part II
Secondary study parameters/endpoints
Berg Balance Scale, Short Physical Performance battery, Falls efficacy scale.
Handgrip strength. Will be performed at baseline and at the end of the training
period.
Background summary
Hip fractures are common and associated with high rates of morbidity and
mortality. In the United States alone, over 300.000 hip fractures occur each
year. There are many preventive strategies described. Balance training has been
shown to help to prevent hip fractures in elderly. Osteoarthritis (OA) of the
knee is characterized by a sense of instability of the affected leg, pain and
thus mobility limitations. In knee OA, proprioceptive accuracy ("giving way"
sensation) is reduced and might be associated with pain and activity
limitations (kinesiofobia).
Recently a virtual reality (VR) stability and balance learning environment was
introduced. The MOTEK STABLEĀ® is a therapeutically Virtual Reality application
using real-time feedback to improve balance.
Study objective
Validation of a VR system with validated questionaires
The aim of our study is to determine if balance training with a VR application
with real time feedback can improve balance. Furthermore, it is determined
whether VR training results in improved mobility in patients with symptomatic
knee osteoarthritis.
Study design
Part I, crossectional as inventory of population and validation of the VR
system with known questionnaires
Part II as a VR pilot intervention in 2 x 10 patients (knee osteoarthritis and
consolidated wrist fractures)
Study burden and risks
The volunteers will have to come to the LUMC Leiden to take part of the
assessment and some (n=20) eventually a training. Physical effort will be
required. Falling hazard will be minimized by using a safety harness. A
research nurse or student physiotherapy swill be present at all times. In total
there will be 12 visits in 6 weeks. The volunteers will possible benefit from a
better balance control.
Albinusdreef 2
Leiden 2333 ZA
NL
Albinusdreef 2
Leiden 2333 ZA
NL
Listed location countries
Age
Inclusion criteria
Distal antebrachii fracture in the recent past.
Symptomatic knee osteoarthritis
Exclusion criteria
Walking aids , BMI > 30, severe impairment of sight, cognitive dysfunction
Design
Recruitment
Followed up by the following (possibly more current) registration
No registrations found.
Other (possibly less up-to-date) registrations in this register
No registrations found.
In other registers
Register | ID |
---|---|
CCMO | NL43767.058.13 |