This study aims to assess the User experience, Usability and Safety perception of the HEROES exergame in a home environment for people with stroke. This study aims to identify the advantages and disadvantages of the current version of the HEROES of…
ID
Source
Brief title
Condition
- Other condition
Synonym
Health condition
nervous system disorder (chronic stroke)
Research involving
Sponsors and support
Intervention
Outcome measures
Primary outcome
The main study parameter is the user experience from the people with stroke.
Secondary outcome
The secondary outcome measures are usability and safety perception from the
end-user. This will be assessed with questionnaires and observation of the
session.
Background summary
To improve balance control and prevent falls in people with stroke, it's
important to enhance their ability to recover from a perturbation by stepping.
Serious videogames provide a way to train in a fun and challenging way. Some
videogames train voluntary stepping, but it remains challenging to train
recovery steps at home. The aim of the HEROES exergame is to train reactive
stepping in a home environment. The HEROES exergame consist of a screen to
display a humanoid avatar responding to different realistic virtual balance
perturbations. The avatar demonstrates appropriate reactive stepping responses
for recovering balance from these virtual perturbations. The player imagines
being the avatar and mimics the stepping movements of the avatar as accurately
as possible
Study objective
This study aims to assess the User experience, Usability and Safety perception
of the HEROES exergame in a home environment for people with stroke. This study
aims to identify the advantages and disadvantages of the current version of the
HEROES of the sea.
Study design
observational study, consisting of a simulated therapy session of 1 to 2 hours,
where participants play an exergame. The session includes a preparation period
and a gameplay and feedback block
Study burden and risks
Participants will use the exergame system in a single session. The only risk to
consider, i.e. loss of balance during the gameplay, is minimal. However, during
the session a physiotherapist will be present to mitigate any possible risk.
Because of this, the burden and risk associated with participation are
negligible. Participants are asked to visit the eHealth House at the University
of Twente for a single 2 hour session.
Drienerlolaan 5
Enschede 7522 NB
NL
Drienerlolaan 5
Enschede 7522 NB
NL
Listed location countries
Age
Inclusion criteria
-Having sustained a unilateral stroke in the cerebrum more than 6 months ago.
-Experiencing mild to moderate impairments in balance and walking.
-Physically able to stand and walk independently without walking aids (e.g.
cane).
-Aged between 18 and 75 years old.
Exclusion criteria
-Conditions in which physical activity is contra-indicated
-Other neurological or musculoskeletal disorder or injuries affecting balance
or gait abilities.
-Current orthopaedic problems; hip or knee replacement, or limb amputation.
-Impaired vision that is not corrected by glasses or lenses.
-Current use of psychotropic medication affecting responsiveness, balance or
posture.
-Behavioural or cognitive problems interfering with compliance to the study
protocol.
-Unable to use the intervention system independently.
-Unable to give personal informed consent
Design
Recruitment
Medical products/devices used
Followed up by the following (possibly more current) registration
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Other (possibly less up-to-date) registrations in this register
No registrations found.
In other registers
Register | ID |
---|---|
CCMO | NL85113.091.23 |