No registrations found.
ID
Source
Health condition
Intrusive memories; Posttraumatic Stress Disorder (PTSD); Intrusieve herinneringen; Posttraumatische stress-stoornis (PTSS)
Sponsors and support
Intervention
Outcome measures
Primary outcome
Frequency of intrusions measured with a structured clinical interview at 1 week after the aversive event.
Secondary outcome
1. Vividness and emotionality of intrusions immediately post-intervention, 1 week after the event, and 6 weeks after deployment;
2. PTSD symptom severity at 1 week after the aversive event and 6 weeks after deployment.
Background summary
N/A
Study objective
Soldiers deployed to Afghanistan who play the computergame "Tetris” within 24 hours after an aversive event show larger reductions in frequency of event-related intrusive memories at 1 week after the event than soldiers who do not play “Tetris”.
Study design
Assessments will be scheduled before the intervention, immediately post-intervention, 1 week after the intervention and 6 weeks after deployment.
Intervention
Participants will be randomly allocated to one of two conditions:
1. Tetris (n=51);
2. Assessments Only (n=51).
The Tetris group will be asked to repeatedly bring the event to mind, while playing Tetris on a computer for 30 minutes. The Assessments Only group will be administered the same pre measures used in the Tetris group, and are asked to return after 30 min. to complete the post assessment. Both groups will be offered care as usual by the Dutch Defense Military Mental Health.
Inclusion criteria
1. Exposure to an event according to the stressor A1 criterion of the DSM IV; (American Psychiatric Association, 1994);
2. The event happened no longer than 24 hours earlier.
Exclusion criteria
Respondents are excluded if they:
1. Are not fully conscious at the time of the intervention;
2. Are severely injured (i.e., physically unable of undergoing the intervention);
3. Are suicidal;
4. Meet the criteria for any of the following DSM-IV diagnoses: psychotic disorders, bipolar disorder, depression with psychotic features, or PTSD.
Design
Recruitment
Followed up by the following (possibly more current) registration
Other (possibly less up-to-date) registrations in this register
No registrations found.
In other registers
Register | ID |
---|---|
NTR-new | NL2223 |
NTR-old | NTR2348 |
CCMO | NL32189.068.10 |
ISRCTN | ISRCTN wordt niet meer aangevraagd. |
OMON | NL-OMON34053 |
Summary results
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Engelhard, I. M. & van den Hout, M. A. (2007). Preexisting neuroticism, subjective stressor severity, and posttraumatic stress in soldiers deployed to Iraq. Can.J.Psychiatry, 52, 505-509.
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Engelhard, I. M., van den Hout, M. A., Janssen, W. C., & van der, B. J. (2010). Eye movements reduce vividness and emotionality of "flashforwards". Behav.Res.Ther.
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Holmes, E. A., James, E. L., Coode-Bate, T., & Deeprose, C. (2009). Can playing the computer game "Tetris" reduce the build-up of flashbacks for trauma? A proposal from cognitive science. PLoS.One., 4, e4153.
<br>
Sijbrandij, M., Olff, M., Reitsma, J. B., Carlier, I. V., De Vries, M. H., & Gersons, B. P. (2007). Treatment of acute posttraumatic stress disorder with brief cognitive behavioral therapy: a randomized controlled trial. Am.J.Psychiatry, 164, 82-90.
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Sijbrandij, M., Olff, M., Reitsma, J. B., Carlier, I. V., & Gersons, B. P. (2006a). Emotional or educational debriefing after psychological trauma. Randomised controlled trial. Br.J.Psychiatry, 189, 150-155.