No registrations found.
ID
Source
Health condition
Overweight, Obesity, Health Game, Adolescents, Treatment. Overgewicht, Obesitas, Adolescenten, Behandeling
Sponsors and support
Intervention
Outcome measures
Primary outcome
Implicit attitude towards food (Greenwald, 1998).
Secondary outcome
1. Explicit attitude towards food (liking and craving, measured on a visual analogue scale).
2. Food behaviour 1; effort to acquire food (measured with a digital snack dispenser paradigm designed by van Koningsbruggen, G.M., Veling, H., Stroebe, W. & Aarts, H. (2014))
3. Food behaviour 2; virtual food choice (measured with a digital food choice question).
Background summary
The effectiveness of a health game based on an Evaluative Conditioning paradigm compared
to a control game will be tested in a Dutch sample of adolescents. Adolescents are randomly
assigned to one of two conditions, either playing the health game or the control game. Implicit
attitude and explicit measures will be measured prior to and directly after a 10-minute Game
play session. It is expected that the adolescents in the intervention condition will show an
increased healthy implicit attitude towards food, and decreased liking and craving of
unhealthy food at the second measurement, compared to the control group. The participants in
the experimental conditions are furthermore expected to display healthier behaviour directly
after game play in terms of effort to acquire food and virtual food choice compared to those
playing the control game.
Study objective
The effectiveness of a health game based on an Evaluative Conditioning paradigm compared
to a control game will be tested in a Dutch sample of adolescents. It is expected that the
adolescents in the intervention condition will show a increased healthy implicit attitude
towards food, caused by a stronger positive association towards healthy food, a stronger
negative association towards unhealthy food, or a combination of both. Furthermore expected
is a decreased liking and craving of unhealthy food, and a healthier food choice at an
immediate follow-up, compared to the control group.
Study design
1. Pretest (all primary and secondary outcomes);
2. Posttest (all primary and secondary outcomes), immediately after Game play
Intervention
Adolescents are randomly assigned to the experimental or control condition, resulting in two conditions.
1. The first condition, ‘Health game Sky Islands’, will consist of a single session of the health game, and pre- and post assessment of the implicit attitude using an IAT test.
2. The second condition, ‘Control game Sky Islands’, will consist of a single session of the control game, and pre- and post assessment of the implicit attitude using an IAT test.
Eva Alblas
Thomas van Aquinostraat 8.00.07a
Nijmegen
The Netherlands
Tel: +31 (0)24-3612348
E.Alblas@bsi.ru.nl
Eva Alblas
Thomas van Aquinostraat 8.00.07a
Nijmegen
The Netherlands
Tel: +31 (0)24-3612348
E.Alblas@bsi.ru.nl
Inclusion criteria
1. Adolescents between 10 to 16 years of age;
2. Informed consent from the adolescents and one of their parents/ caregivers;
3. Overweight or Obesity (BMI cut-off values appropriate for age and gender will be used).
Exclusion criteria
1. No informed consent from the adolescents and one of their parents/ caregivers;
2. Adolescents with very limited knowledge of the Dutch language.
Design
Recruitment
IPD sharing statement
Followed up by the following (possibly more current) registration
No registrations found.
Other (possibly less up-to-date) registrations in this register
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In other registers
Register | ID |
---|---|
NTR-new | NL5282 |
NTR-old | NTR5389 |
Other | EC study : Game On project. |