To determine the acceptance and usability of the TraumaGameplay (TGP) app in individuals who have experienced a traumatic event within the first five days and the staff members of Slachtofferhulp Nederland (Department Amsterdam) who will deliver theā¦
ID
Source
Brief title
Condition
- Anxiety disorders and symptoms
Synonym
Research involving
Sponsors and support
Intervention
Outcome measures
Primary outcome
- Credibility and Expectancy Questionnaire (CEQ; Borkovec & Nau, 2000).
- System Usability Scale (SUS; Brooke, 1996).
- A self-designed questionnaire cointaining five questions regarding the
experience using TraumaGameplay
Secondary outcome
- Visual Analogue Scale (VAS) distress, vividness and emotionality of the
memory of the event. In addition, distress, vividness and emotionality of
intrusions, and the difficulty of retrieving the images will be measured using
VASs (e.g. Engelhard et al., 2011; Engelhard et al., 2010). For a detailed
description of the administration of these VASs please see 5.1 Investigational
intervention (page 17) of the researchprotocol.
- Impact of Events Scale-Revised (IES-R; Weiss & Marmar, 1997).
- Experience of Intrusion Scale (Salters-Pedneault, Vine, Mills, Park, & Litz,
2009).
Background summary
Posttraumatic Stress Disorder (PTSD) is a serious psychiatric disorder that has
a major impact on individual wellbeing. Currently there are effective
treatments for people who have developed PTSD, however effective early
interventions to prevent the onset of PTSD is still lacking. Recent studies
have shown that negative autobiographical memories become less vivid and
emotional when during memory retrieval a dual task, that taxes working memory,
is performed. In addition an analogue trauma study by Holmes et al., (2009)
found that healthy participants, who played the computer game Tetris after
watching an extremely aversive film, reported fewer flashbacks during the
following week, compared to a control group that didn*t play Tetris. These
findings have been replicated several times; however no studies have yet
explored the acceptability of a computer game as an early intervention for
individuals who have just experienced a traumatic event.
Study objective
To determine the acceptance and usability of the TraumaGameplay (TGP) app in
individuals who have experienced a traumatic event within the first five days
and the staff members of Slachtofferhulp Nederland (Department Amsterdam) who
will deliver the intervention.
Study design
A pilot feasibility study
Intervention
TGP is a computer game comparable to Tetris, designed for smartphones or
tablets. TGP consists of a trauma selection screen, in which the participant
can choose an icon that matches the traumatic event he or she just experienced
(e.g. an icon of a car accident). This icon will be used as the background of
the playing field to help the participant retrieve the traumatic event from
memory. The participant first gets a practice trial to get used to the
gameplay, followed by eight trials lasting 24 second with a 10 second break
between each trial. During these 24 seconds of gameplay the participant has to
form 2 x 2 squares by rotating and positioning blocks that fall from the top of
the screen; while simultaneously retrieving the traumatic event from memory.
The intervention will be provided in addition to care as usual by
Slachtofferhulp Nederland (Department Amsterdam).
Study burden and risks
The burden of participation consists of completing baseline questionnaires (10
minutes) and performing the intervention (10 minutes). In addition,participants
will be asked to complete a post-intervention assessment immediately after the
intervention (5 minutes) and a follow up interview within 1 week after the
traumatic event (45 minutes). There in minimal risk involved in participating
in this study. Participants may experience an elevated level of distress while
playing the TraumaGameplay app, or shortly thereafter. However the probability
that these elevated distress result in actual complaints or symptoms of PTSD is
minimal.
Van den Boechorststraat 1
Amsterdam 1081BT
NL
Van den Boechorststraat 1
Amsterdam 1081BT
NL
Listed location countries
Age
Inclusion criteria
Slachtofferhulp (study1):
1) exposure to an event according to the stressor A1 criterion of the DSM 5 (American Psychiatric Association, 2013) such as an assault, robbery, accident, etc.
2) the event happened no longer than five days earlier.
Exclusion criteria
1) are severely injured (i.e., physically unable of undergoing the intervention)
2) present with symptoms of severe psychiatric symptoms (psychotic disorders, bipolar disorder, depression with psychotic features, or suicidality) that need imminent specialized treatment
3) victims of rape or sexual assault will be excluded
4) having insufficient Dutch language skills to complete the questionnaires in Dutch.
Design
Recruitment
Medical products/devices used
Followed up by the following (possibly more current) registration
No registrations found.
Other (possibly less up-to-date) registrations in this register
No registrations found.
In other registers
Register | ID |
---|---|
CCMO | NL55236.029.15 |