The primary objective is to investigate the efficacy of VR, complementary to standard care, in reducing intensity of pain in SCD patients hospitalized with VOC compared to the efficacy of another distraction method (tablet use) next to standard care…
ID
Source
Brief title
Condition
- Haemoglobinopathies
Synonym
Research involving
Sponsors and support
Intervention
Outcome measures
Primary outcome
Study parameter:
• Level of pain reported via NRS.
Endpoint:
• The main endpoint of this study is the pain intensity in SCD patients
hospitalized because of a VOC directly before and after the use of intervention
and the pattern of pain intensity during hospitalization in both groups.
Secondary outcome
Anxiety of patients:
Study parameter:
• Level of general anxiety reported via PROMIS Anxiety Short-form 8a/PROMIS
Anxiety Pediatric Custom Short-form 8, measured in the first 24h of admission
and at discharge; and via 1 item from PROMIS Anxiety Pediatric Custom
Short-form 8 questionnaire (*I felt scared**), measured directly before and
after the use of intervention
Endpoint:
• Statistical difference between groups in the general anxiety level in SCD
patients hospitalized because of a VOC.
Pain medication:
Study parameter:
• Total opioid medication dosage during hospitalization (continuous use - data
from patient*s electronic record - and PCA pump).
Endpoint:
• Statistical difference between groups in the total opioid medication used by
patients during hospitalization because of a VOC.
Length of stay (LOS):
Study parameter:
• Total LOS (data from patient*s electronic record).
Endpoint:
• Statistical difference between groups in the total LOS for a VOC management.
Complications:
Study parameter:
• Presence of ACS, need for blood transfusion and admission to (P)ICU (data
from patient*s electronic record).
Endpoint:
• Statistical difference between groups in the total incidence of complications
during hospitalization because of a VOC.
VR experience:
Study parameter:
• VR experience interview.
Endpoints:
• Qualitative assessment of VR sessions* feasibility, acceptability,
tolerability and satisfaction.
Tablet experience:
Study parameter:
• Tablet experience interview.
Endpoints:
• Qualitative assessment of the feasibility, acceptability and satisfaction of
tablet sessions
Cost-effectiveness:
Study parameter:
• Health Technology Assessment based, among others, on health-related quality
of life reported via EQ-5D questionnaire and on how many days are the
parents/companion absent from work because of the hospitalization
Endpoints:
• Assessment of cost-effectiveness of VR technology.
Background summary
Sickle cell disease (SCD) patients can suffer from vaso-occlusive crises (VOC),
extremely painful acute episodes that can occur frequently (3x/year),
unexpectedly, and last from hours until days . Periodic episodes of painful
crises negatively impact the quality of life and may cause negative long-term
effects such as chronic pain syndrome, anxiety and psychological distress that
can last into adulthood. Early interventions in children may influence pain
perception positively throughout life and may help individuals with SCD to
manage their pain and enhance their confidence and resilience.
Adequate management of acute pain in SCD patients is difficult because of its
complex nature as a result of its biological, psychological and social
components. As pharmacological therapy is insufficient to manage all the
aspects of pain, a comprehensive pain management plan is required. Virtual
Reality (VR) technology, via distraction, can produce an analgesic effect in
patients with pain. This effect has been long studied and also implemented
into clinical care, however not within the SCD population. VR has the potential
to more effectively reduce sickle cell-related pain and anxiety during a
vaso-occlusive crisis. If successful, VR technology can be easily implemented
into clinical practice and will contribute to the urgent clinical need to
optimize treatment of painful crisis in individuals with SCD.
Study objective
The primary objective is to investigate the efficacy of VR, complementary to
standard care, in reducing intensity of pain in SCD patients hospitalized with
VOC compared to the efficacy of another distraction method (tablet use) next to
standard care. As secondary objectives we will investigate anxiety, total
opioid use, length of stay, incidence of complications (including intensive
care unit admission, need for blood transfusion, and acute chest syndrome), and
the cost-effectiveness of this therapy. The VR sessions* feasibility,
acceptability, tolerability and satisfaction will be investigated and compared
with control group.
Study design
The study concerns a single centre, randomised controlled trial (RCT).
Intervention
Control group (standard care + tablet): 3 tablet-session per day, lasting 15
minutes. Before and after every session they will answer about their pain and
anxiety level. Every day they will answer about their health-related quality of
life using (less than 2 minutes). They will also answer, at admission and
discharge, to an anxiety questionnaire. At admission, a short socio-demographic
list will also be answered by patient/parents. At discharge they will be
briefly interviewed about their hospitalization experience and the use of the
tablet.
Intervention group (standard care + VR): 3 VR-sessions per day, lasting 15
minutes. Before and after every session they will answer about their pain and
anxiety level. Every day they will answer about their health-related quality of
life using (less than 2 minutes). They will also answer, at admission and
discharge, to an anxiety questionnaire. At admission, a short socio-demographic
list will also be answered by patient/parents. At discharge they will be
briefly interviewed about their hospitalization experience and the use of the
VR.
Study burden and risks
The risk of participation in this study is expected to be negligibly low. VR
technology does not impose any life-threatening or other major risks. The user
of the VR glasses can possibly experience complaints of nausea and dizziness.
This is called motion sickness, and the side-effects of VR are comparable to
the symptoms of carsickness or seasickness. Motion sickness refers to symptoms
that can occur during the experience of a virtual environment. The main cause
is the conflict of the visual feeling and the physical feeling that you can
experience of the virtual environment. When those complaints occur, the
intervention can be stopped immediately. The chance of injury by falling of the
hospital bed is very small as patients will use the VR glasses while seated or
in bed (while using hospital bed side rails), and we will not use intense
movement-requiring software. Possible skin and/or eye contamination while using
the device will be prevented by the use of hairnets and proper disinfection.
Age appropriate software will be downloaded and made available in accordance
with advice from SyncVR. With the least risk of a possible harmful effect of
the glasses, the VR intervention will be stopped. Even though both pain and
anxiety levels will be investigated daily, we have designed this study to be as
less of a burden to the patient as possible. Pain level will be measured each
time using a NRS that is estimated to take around 30 seconds to be answered.
The anxiety questionnaires, PROMIS Anxiety Pediatric Custom Short-form 8/PROMIS
Anxiety Short-form 8a, are estimated to take around 2 minutes to be answered,
and will only be fully answered in the first 24h of admission and at discharge.
One item from the questionnaire PROMIS Anxiety Pediatric Custom Short-form 8
questionnaire (*I felt scared**) will be asked before and after intervention,
but it also supposed to be answered in less than 30 seconds. Every day,
participants will answer about health-related quality of life by answering the
EQ-5D questionnaire, taking less than 2 minutes. At admission, both groups
will answer to a short socio-demographic questionnaire, containing only 4
questions. The VR/tablet interview is also supposed to be answered without
taking much time from the patient, during less than 15 minutes. The
parents/companions of the participants will also be quickly asked, at
discharge, how many days were they absent from work because of the
hospitalization. Benefits of participating in this study can occur in short-
and long-term . The use of VR technology during hospitalization for VOC pain
management, if our hypothesis is correct, can lead to reduction of pain,
reduction of anxiety, total dosage of opioids, LOS, and incidence of
complications. In long-term, participating of this study can help the future
development of non-invasive technologies and the implementation of a better
pain management plan for SCD patients.
In this way, the possible risks and burdens are outweighed by the benefits
reached.
Meibergdreef 9
Amsterdam 1105 AZ
NL
Meibergdreef 9
Amsterdam 1105 AZ
NL
Listed location countries
Age
Inclusion criteria
• Medical diagnosis of SCD;
• Age between 8 and 25 years old;
• Diagnosed with a current VOC;
• With moderate or severe pain reported (4 points or more in NRS);
• Capable to read in English or Dutch;
• Written informed consent
Exclusion criteria
• Refused informed consent;
• Pregnant women;
• Admission for other reason than VOC;
• Patients with history of opiate addiction;
• Blindness or significantly impaired vision.
Design
Recruitment
Medical products/devices used
Followed up by the following (possibly more current) registration
No registrations found.
Other (possibly less up-to-date) registrations in this register
No registrations found.
In other registers
Register | ID |
---|---|
CCMO | NL84118.018.23 |