The aim of the study is to investigate whether a positive outcome expectancy considering the effectiveness and working mechanisms of health-related serious gaming alone or in combination with playing health-related serious games can optimize food…
ID
Bron
Verkorte titel
Aandoening
In this study, the effects of a positive outcome expectancy considering the effectiveness and working mechanisms of health-related serious gaming on food-related behaviors are investigated, with or without playing health-related serious games.
In deze studie wordt het effect van een positieve uitkomstverwachting ten aanzien van de effectiviteit en werkingsmechanismen van serious games gericht op voedingsgerelateerde gedragingen onderzocht, met en zonder het spelen van gezondheidsgerelateerde serious games.
Ondersteuning
Onderzoeksproduct en/of interventie
Uitkomstmaten
Primaire uitkomstmaten
The primary study outcome is self-reported food preference and food choice, as measured by a food choice task.
Achtergrond van het onderzoek
Prior research demonstrated that serious gaming can be a promising tool in promoting health behaviors, such as a healthy food choice. To our knowledge, however, it is not yet investigated whether health behaviors could also be optimized when participants do not perform health-related serious games, but are solely instructed about the effectiveness and the actions of the games. Therefore, in the present study it is investigated whether a positive outcome expectancy considering the effectiveness and working mechanisms of serious games can optimize food preference and food choice.
Doel van het onderzoek
The aim of the study is to investigate whether a positive outcome expectancy considering the effectiveness and working mechanisms of health-related serious gaming alone or in combination with playing health-related serious games can optimize food preference and food choice.
Onderzoeksopzet
First, participants are screened through an online questionnaire in order to check the eligibility criteria. When they are eligible to take part in the study, they are invited to one lab session. During the lab session, participants complete questionnaires and are then randomized to one of the four conditions as described above. Subsequently, participants perform the food choice task, a bogus taste test and an implicit association task. Thereafter, they again have to complete several questionnaires.
Onderzoeksproduct en/of interventie
This randomized controlled experiment involves four conditions, in which: (1) health-related serious games are performed without providing a positive outcome expectancy, (2) health-related serious games are performed and a positive outcome expectancy considering the effectiveness and working mechanisms of health-related serious gaming is provided, (3) a positive outcome expectancy considering the effectiveness and working mechanisms of health-related serious gaming is provided, without performing health-related serious games, and (4) non-health-related games are performed without providing a positive outcome expectancy.
Publiek
PO Box 9555
A.W.M. Evers
Leiden 2300 RB
The Netherlands
+31 (0)71 527 3627
a.evers@fsw.leidenuniv.nl
Wetenschappelijk
PO Box 9555
A.W.M. Evers
Leiden 2300 RB
The Netherlands
+31 (0)71 527 3627
a.evers@fsw.leidenuniv.nl
Belangrijkste voorwaarden om deel te mogen nemen (Inclusiecriteria)
1. Between 18 and 35 years old
2. Good understanding of written and spoken Dutch
Belangrijkste redenen om niet deel te kunnen nemen (Exclusiecriteria)
1. Severe psychological and/or somatic conditions
2. Food allergies and/or intolerances
3. BMI ¡Ý 30
Opzet
Deelname
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In overige registers
Register | ID |
---|---|
NTR-new | NL6051 |
NTR-old | NTR6198 |
Ander register | CEP Leiden University : CEP16-0728/261 |